Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts

Thursday, February 26, 2009

The Electronic Home (circa 1988)


Ameritech's (late 1980s) concept video The Electronic Home envisions the futuristic world of HDTV and videophone, as well as internet-like services that allow you to make restaurant reservations (at a cartoonishly stereotypical Italian restaurant), shop for kimonos (because your shirt is made of giant playing cards), or buy a house (with your Atari joystick).


This rather primitive, closed-network system is not unlike the one we saw in the 1993 AT&T concept video, Connections. While I wasn't able to find a specific date for this video, it does use footage from the 1987 GTE concept video Classroom of the Future, so we'll call it "circa 1988" until we learn otherwise.

I'm not an expert on telecommunications law or history, so I can't give the necessary background information to understand Ameritech's motives in this video. But it's pretty clear this video was intended to influence people in power to let Ameritech (now AT&T Midwest) establish a communications network it didn't feel it was able to provide at the time. In other words, look it up and get back to me. I'm talking to you, media-tech nerds!

Previously on Paleo-Future:
Connections: AT&T's Vision of the Future (1993)
GTE's Classroom of the Future (1987)
Motorola's 2000 A.D. (1990)
Pacific Bell Concept Video (1991)
Flowers by Alice (1992)
Apple's Knowledge Navigator (1987)
Apple's Grey Flannel Navigator (1988)
Vision (Clip 1, 1993)
Vision (Clip 2, 1993)
Vision (Clip 3, 1993)
Starfire (1994)

Tuesday, August 12, 2008

Computers: Get Used to Them! (1982)


I would argue that the most funny, edgy and entertaining writing in the U.S. does not come from The Onion, but from high school newspapers. Granted, the humor coming from the Hormonal Fourth Estate may be largely unintentional, but it can be hilarious nonetheless.

As editor of the "Reviews" section of my high school newspaper I was notoriously bad at my job. I rarely attended class and edited my stories with the same attention to detail Don Draper gives his wife. My lack of diligence even got the "f-bomb" inadvertently published in my high school paper.

It is with this same high standard that I present a piece by Kevin Jensen. His story appeared in the November 26, 1982 edition of his high school newspaper, the Oelwein Husky Register.

Titled, "Computers, Get Used to Them!" the article says that computers are on their way but we have nothing to fear (as long as we have sledgehammers). The opening line starts by insulting the reader and just keeps getting better. The entire piece appears below.
Unless you're totally ignorant, you have probably noticed that computers are the talk of the early 1980's.

If you're a typical American, you are probably also growing tired of hearing how these computers will be running your life in the near future.

You may even have a slight fear of computers. No, I don't mean you wake up in the middle of the night in a cold sweat screaming, "Don't hurt me, computers!" But I think we all have a slight fear or uneasy feeling over things we are unfamiliar with.

Contrary to what you may have heard, your hands will not fall of when you touch the keyboard of a computer.

I was a little apprehensive when I walked into a computer programming class for the first time this year. All I knew about computers, prior to class, was they had computed my class schedule the last two years.

As I began to become more familiar with computer language and how to write computer programs, my uneasiness went away and I found working with computers enjoyable.

If you are considering taking a computer class (whether you are an adult or a student), I think you'd enjoy it. You may struggle a little at first learning the language and proper usage of statements, but with some persistence on your part, your mind will start picking up the techniques naturally.

You will probably also discover in your early stages of computer study that the computer can be a friend at times or a foe at other times, because of your inexperience.

For example, in computer programming class, when a program you have sweated over and worked on ruthlessly for a considerable length of time is run on the computer screen just as you planned, you might give the computer a nice pat on the top and then proceed to print out "your pride and joy."

On the other hand, when a different program assignment does not run on the computer screen as planned and the screen is showing you what seems like an infinite number of incorrect statements in your program you wish like heck you had a "nice" sledgehammer to make the computer see things your way.

Whether you like or dislike computers or are or aren't interested in them, you had better get used to hearing about them in the media. The experts predict that computers are going to be with us a long time and will be as commonplace in the home as the telephone by the year 2000.

Read More:
Computer Games of the Future (1981)
Computers in the Home by Year 2000 (1978)
Living Room of the Future (1979)
Computersville is almost here (1970)

Monday, July 28, 2008

Apple Computer in 1997 (1987)



This video from 1987 imagines the Apple Computer company of the year 1997, (tongue planted firmly in cheek). I can't decide if the iPsychiatrist or the R2D2-style hologram is my favorite Apple innovation through 1997.

See also:
Apple's Grey Flannel Navigator (1988)
Apple's Knowledge Navigator (1987)
Project 2000 - Apple Computer (1988)

Thursday, July 10, 2008

Cornucopia (1993)


According to the company Empruve, this futuristic multimedia device from 1993, "will become as much an integral part of our lives as the telephone, the television, the typewriter and the book." The photo and its caption (below) were found in the book Understanding Hypermedia.

According to Caruso.com the developer costs for Empruve's Cornucopia were between $4,000 and $5,000.
Advanced multimedia systems will become as much an integral part of our lives as the telephone, the television, the typewriter and the book. "Cornucopia" demonstrates how ergonomic a multimedia system can be. The system uses DVI technology and a CDROM drive, and combines an A4 paper white screen and a colour screen (for stills and motion video) with a new control device called a "tadpole."

See also:
Starfire (1994)
GTE's Classroom of the Future (1987)
Motorola's 2000 A.D. (1990)
Pacific Bell Concept Video (1991)
Connections: AT&T's Vision of the Future (1993)
Flowers by Alice (1992)
Apple's Knowledge Navigator (1987)
Apple's Grey Flannel Navigator (1988)

Tuesday, April 22, 2008

Auto-Tutor (1964)


This "auto-tutor" from the 1964 World's Fair is very similar in concept to the "homework machine" we looked at from 1981. The photo above can be found in the Official Souvenir Book of the 1964 New York World's Fair.
AUTOMATED SCHOOLMARM
The Autotutor, a U.S. Industries teaching machine, is tried out by visitors to the Hall of Education. It can even teach workers to use other automated machines.

See also:
Homework in the Future (1981)
The Answer Machine (1964)
Learning in 1999 A.D. (1967)
Connections: AT&T's Vision of the Future (Part 7, 1993)
The Road Ahead: Future Classroom (1995)
Closer Than We Think! (1958-1963)

Wednesday, April 2, 2008

Computer Games of the Future (1981)


This holographic computer game of the future is from the 1981 book Tomorrow's Home by Neil Ardley.

The caption explains, "A home computer game of the future has solid images of spaceships that move in midair. These are holographic images produced by laser beams. The game is played with other people who also sit at their home computers and see the same images. Each player controls a ship and tries to destroy the other ships. Guess which player is winning!"

The entire text of this two-page spread appears below.
Your day in the future continues. It's not a school day, so you can do whatever you like. However, it's raining, so you can't play outside. Although scientists can now control the weather, this is done only in certain places to produce artificial climates that aid farming. Your home is not one of these places.

Even though everyone is busy and you're stuck at home on your own, you're still going to have an exciting and interesting day. After breakfast, you rush on to the living room. It has chairs and other furniture in new designs as well as some antiques like a twentieth-century digital clock and a push-button telephone. However, the room is dominated by a large viewscreen linked to the home computer.

You ask the computer to contact several friends, and they begin to appear on the screen. Soon you're linked into a worldwide group of people, all of whom can talk to and see each other. After chatting for a while, you decide to play some games together. As you can't agree on what to play, the computer makes up your minds for you. It gives you puzzles to do and devises quizzes, as well as all kinds of electronic games. The computer keeps the scores as you play against one another, and then it gives you games in which you all play the computer. You carry on until someone loses interest and tries to cheat for fun. The computer finds out and everyone laughs. Then it's time to break up the party and have lunch.

After lunch you decide to spend some time on your own at a hobby or craft you particularly enjoy. Making things of all kinds is easy with the computer. You design them on the screen of the terminal in your playroom, and then the computer operates a machine that constructs the objects in materials such as plastics. This system is very good for making your own clothes. You can dress up in all kinds of fantastic garments that you design yourself. To avoid waste, the objects and clothes can be fed back into the machine and the materials recycled or used again.

See also:
Future Arcade Games (1985)
Connections: AT&T's Vision of the Future (Part 3, 1993)
Virtual Reality (1980s-today)
Homework in the Future (1981)
Home Entertainment of the Future (1981)
Learning in 1999 A.D. (1967)

Saturday, March 22, 2008

Computers in the Home by Year 2000 (1978)

The March 30, 1978 Titusville Herald (Titusville, PA) ran a story about Honeywell's Man-Made Sciences Group titled, "Between Man and Machine." An excerpt which quotes Arnold Kanarick appears below.
"Human-computer interaction is the real growth area," Kanarick says. "I don't think it's too blue-sky to say that you'll find a computer in the American home by the year 2000. They're getting smaller and less expensive every year. One day computers will be running our houses, ordering our groceries, doing a thousand things we now do for ourselves.

"Interacting with them will be a common and casual thing, like using the telephone is today. No matter how automated the world becomes the machines will still be working for our convenience, and not the other way around."

See also:
Computersville is almost here (1970)
Living Room of the Future (1979)
Computers the size of a room (1970)
Fuzzy-Duzzy, The Computer You Cuddle (1976)

Monday, March 17, 2008

Australia Telecom's Broadband (Part 2, 1992)


Part 2 of the 1992 Australia Telecom concept video Broadband demonstrates teleconferencing via videophone, as well as encrypted data transfer.



Oh, and scary metal walkways of the future. Don't forget the walkways.


Stay tuned for part 3, coming soon.

See also:
Australia Telecom's Broadband (Part 1, 1992)

Tuesday, January 15, 2008

Computersville is almost here (1970)

The November 8, 1970 Chronicle-Telegram (Elyria, OH) ran an article titled, "Computersville is almost here." The entire piece appears below.
NEW YORK (UPI) - In Computersville this day, Jane Doe presses buttons on the mini-computer in her kitchen.

She orders up a week's worth of low-calorie menus. Within micro-seconds, the machine devises such meal plans. Then it prints them.

Before she entered the kitchen, Mrs. Doe stopped briefly in the living room to admire the family's newest possession - a huge geometric print, drawn by computer.

As she goes about her chores, she is relaxed by the sounds of her favorite record, Computer Concerto. This features a musical score created by computer and orchestrated by computer. The sounds are electronic. There are blips and beeps and modulated static.

At times the sounds blend noises of a dozen jets waiting on the runway to takeoff. Altogether, it is a pleasant record.

In the afternoon, Mrs. Doe goes to her small town's medical center for her annual physical. Among other things, she has an electrocardiogram - administered by technicians, processed by computer and read, of course, by computer.

The printout on her eletrocardiogram: "Non specific T-wave changes. Possibly borderline gram. Probably within normal limits."

All of these things from the world of computers were seen at an unconventional convention in New York - the 25th National Conference of the Association for Computing Machinery.

They will come home to roost in the not-too-distant future. You probably won't have to wait until the year 2,000, for example, to have computer art and music in your home. Hospitals of the land already are experimenting with diagnosis by computer.

The menu - planning computer for the kitchen, while a bit expensive around $10,000, is available. It is designed to help keep track of financial records, lend a hand with the children's homework - and perform many other tasks.

After Radiohead's Amnesiac was released, friends and I would joke that their next record would be nothing but airplane noises. I would actually be interested in hearing that Computer Concerto record.

See also:
1999 A.D. (1967)
Frigidaire Kitchen of the Future (1957)
That 60's Food of the Future
Monsanto House of the Future (1957-1967)
Call a Serviceman (Chicago Tribune, 1959)
The Electronic Brain Made Beef Stew (1959)
Something must be wrong with its radar eye! (Chicago Tribune, 1959)

Thursday, November 8, 2007

The End of Work (1966)

Today, we have more from the 1966 radio documentary 2000 A.D.. In this part of the program host Chet Huntley talks with Irwin "Bud" Lewis about the future of computers and leisure.
My opinion is that we're going to have to readjust our old, Puritan perhaps, concepts of what a person should do with his life. We used to believe that work was ennobling, that a man who devoted himself to hard work was in some way virtuous. Now, it seems to me, that what is required is a different attitude toward what a man should do with his life. Because there's not going to be all the jobs that used to be around.

Listen to the program here.

See also:
2000 A.D. Radio Documentary (1966)
Going Backward into 2000 (1966)
Transportation in 2000 A.D. (1966)

Wednesday, October 17, 2007

Pacific Bell Concept Video (Part 2, 1991)

Part 2 of this unnamed Pacific Bell concept video has a visual voicemail feature (or in this case, audible voicemail) that iPhone users may find familiar.




See also:
Pacific Bell Concept Video (Part 1, 1991)

Wednesday, October 3, 2007

Paleo-Future in the Wall Street Journal

If you read today's Wall Street Journal you may have seen a piece by Lee Gomes, which mentions the Paleo-Future blog.
Another way to follow evolving social attitudes about computers is through the "concept videos" made by computer companies. Analogous to Detroit's concept cars, these videos are designed to show a company's visionary idea about what computers might be one day, without obliging it to actually build them.

The best place to look at these videos is at PaleoFuture (paleo-future.blogspot.com), which allows an amazing look back at visions of the future, starting back in the 1880s. The exhibit is curated with great wit by 24-year-old Matt Novak of Minneapolis. Most of these retrofutures are full of optimistic technology, like what you'd see at a World's Fair or Disneyland's World of Tomorrow.

Computer-company concept videos tend to be set in the immediate future, a happy time of well-dressed people who spend their days either running small businesses or preparing sales reports. PaleoFuture has two videos from the early 1990s, one from Sun Microsystems and the other from AT&T, telling us about life in 2004.

These videos avoid the silliness of similar efforts from the 1960s, such as the 1967 movie from Philco-Ford showing moms in 1999 pushing a button to make dinner. Still, they manage to blur easy engineering problems with very hard ones, which results in their being off by miles in some of their predictions. In most of these videos, for example, the computer understands casual spoken English well enough to be able to act as an ever-alert concierge, dialing up business associates on the phone and yanking reports on demand from its memory, then cheerfully saying something back to their owner after finishing a task.

Mr. Novak says that since then, the computer industry seems to have gotten smarter about how dumb computers can be and what they're really good for. "Computers of the future were to be artificial humans," he says. "At some point, we realized that we didn't care to talk with machines. We wanted to communicate with humans more efficiently."

See also:
Article for MungBeing
Sincerity and the Paleo-Future
Postmodern Paleo-Future

Wednesday, August 1, 2007

Start 'em Young (1991)


I have three questions about this picture:

1. Why did we believe paper faxes were the future?

2. Does that toddler have Wi-Fi?

3. Why does the teddy bear have a phone?


This illustration by Tom Chalkley ran in the November-December, 1991 issue of The Futurist magazine.

See also:
Apple's Grey Flannel Navigator (1988)
Connections: AT&T's Vision of the Future (1993)
Starfire (Part 3, 1994)
Online Shopping (1967)

Wednesday, June 27, 2007