Showing posts with label concept videos. Show all posts
Showing posts with label concept videos. Show all posts

Thursday, February 26, 2009

The Electronic Home (circa 1988)


Ameritech's (late 1980s) concept video The Electronic Home envisions the futuristic world of HDTV and videophone, as well as internet-like services that allow you to make restaurant reservations (at a cartoonishly stereotypical Italian restaurant), shop for kimonos (because your shirt is made of giant playing cards), or buy a house (with your Atari joystick).


This rather primitive, closed-network system is not unlike the one we saw in the 1993 AT&T concept video, Connections. While I wasn't able to find a specific date for this video, it does use footage from the 1987 GTE concept video Classroom of the Future, so we'll call it "circa 1988" until we learn otherwise.

I'm not an expert on telecommunications law or history, so I can't give the necessary background information to understand Ameritech's motives in this video. But it's pretty clear this video was intended to influence people in power to let Ameritech (now AT&T Midwest) establish a communications network it didn't feel it was able to provide at the time. In other words, look it up and get back to me. I'm talking to you, media-tech nerds!

Previously on Paleo-Future:
Connections: AT&T's Vision of the Future (1993)
GTE's Classroom of the Future (1987)
Motorola's 2000 A.D. (1990)
Pacific Bell Concept Video (1991)
Flowers by Alice (1992)
Apple's Knowledge Navigator (1987)
Apple's Grey Flannel Navigator (1988)
Vision (Clip 1, 1993)
Vision (Clip 2, 1993)
Vision (Clip 3, 1993)
Starfire (1994)

Monday, July 28, 2008

Apple Computer in 1997 (1987)



This video from 1987 imagines the Apple Computer company of the year 1997, (tongue planted firmly in cheek). I can't decide if the iPsychiatrist or the R2D2-style hologram is my favorite Apple innovation through 1997.

See also:
Apple's Grey Flannel Navigator (1988)
Apple's Knowledge Navigator (1987)
Project 2000 - Apple Computer (1988)

Monday, March 17, 2008

Australia Telecom's Broadband (Part 2, 1992)


Part 2 of the 1992 Australia Telecom concept video Broadband demonstrates teleconferencing via videophone, as well as encrypted data transfer.



Oh, and scary metal walkways of the future. Don't forget the walkways.


Stay tuned for part 3, coming soon.

See also:
Australia Telecom's Broadband (Part 1, 1992)

Wednesday, October 3, 2007

Paleo-Future in the Wall Street Journal

If you read today's Wall Street Journal you may have seen a piece by Lee Gomes, which mentions the Paleo-Future blog.
Another way to follow evolving social attitudes about computers is through the "concept videos" made by computer companies. Analogous to Detroit's concept cars, these videos are designed to show a company's visionary idea about what computers might be one day, without obliging it to actually build them.

The best place to look at these videos is at PaleoFuture (paleo-future.blogspot.com), which allows an amazing look back at visions of the future, starting back in the 1880s. The exhibit is curated with great wit by 24-year-old Matt Novak of Minneapolis. Most of these retrofutures are full of optimistic technology, like what you'd see at a World's Fair or Disneyland's World of Tomorrow.

Computer-company concept videos tend to be set in the immediate future, a happy time of well-dressed people who spend their days either running small businesses or preparing sales reports. PaleoFuture has two videos from the early 1990s, one from Sun Microsystems and the other from AT&T, telling us about life in 2004.

These videos avoid the silliness of similar efforts from the 1960s, such as the 1967 movie from Philco-Ford showing moms in 1999 pushing a button to make dinner. Still, they manage to blur easy engineering problems with very hard ones, which results in their being off by miles in some of their predictions. In most of these videos, for example, the computer understands casual spoken English well enough to be able to act as an ever-alert concierge, dialing up business associates on the phone and yanking reports on demand from its memory, then cheerfully saying something back to their owner after finishing a task.

Mr. Novak says that since then, the computer industry seems to have gotten smarter about how dumb computers can be and what they're really good for. "Computers of the future were to be artificial humans," he says. "At some point, we realized that we didn't care to talk with machines. We wanted to communicate with humans more efficiently."

See also:
Article for MungBeing
Sincerity and the Paleo-Future
Postmodern Paleo-Future