A look into the future that never was
How do you know that this is the future that never was? Remember, we're still in past.
What exactly is the point of this game - to stand perfectly still while a vampire attacks you?
Anyone notice that his hands look a little paisley. I suppose that's what too much virtual reality gaming will do to you.
People spending their lives in virtual gaming environments communicating in real time with their friends. That's NOT the future that never was, thats WOW.
What's the point of playing the game with friends if they're gonna have all of the cool parts and all you do is stand against a wall and shake chains?
Interesting how they left the unfriendly user interface commands in the future. System - end comment
I drew the idea for the virtual reality game from Adventure, the game that I learned when I got access to UNIX. Lots of hours were spent hunting for batteries in "twisty passages that all look the same."I can't recall who on the team thought of the specific theme for the game. It is a tribute to special effects. I can't recall, but there may even be a morph in the scene, which was very expensive at the time. Now you can do morphs on a laptop.We envisioned the kid in chains as either the pesty kid brother who insists on being included so the older siblings tie him to a wall OR he is in a penalty box for low score. In any event, when we made Connections, computer games were pretty crude compared to today (Liesure Suit Larry) and virtual reality for consumers more of a concept than a reality.
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